Groove coaster

groove coaster

Buy Groove Coaster + UNDERTALE DLC Bundle BUNDLE (?) Includes 9 items: Groove Coaster, Groove Coaster - Battle Against a True Hero, Groove Coaster - Death by Glamour, Groove Coaster - Groove coaster Goodbye, Groove Coaster - MEGALOVANIA, Groove Coaster - Bonetrousle, Groove Coaster - Spider Dance, Groove coaster Coaster - Asgore, Groove Coaster - Your Best Nightmare Buy Groove Coaster + Touhou ALL DLC Bundle BUNDLE (?) Includes 42 items: Groove Coaster, Groove Coaster - Bad Apple!!

feat. nomico, Groove Coaster - Kodoku na hana, Groove Coaster - Knight of knights, Groove Coaster - Cruel Moon NuMIX, Groove Coaster - And Then There Were None, Groove Coaster - Machibito ha kozu, Groove Coaster - tete+a+tete, Groove Coaster - Touhou Onganmu, Groove Coaster - Kakoi naki yowa ichigo no tsukikage, Groove Coaster - CYBER Sparks, Groove Coaster - Kodo, Koborenu Sake, Groove Coaster - JINGAI CRISIS, Groove Coaster - ID, Groove Coaster - LOVE FOR YOU, Groove Coaster - SACRIFICE feat.

ayame (GC REFIX), Groove Coaster - Reversal Process, Groove Coaster - White World feat. Yu Oda, Groove Coaster - Material of Puppets, Groove Coaster - Konohazuku, Groove Coaster - Initial Initial Echo Ego, Groove Coaster - Kyouen, Groove Coaster - Help me, ERINNNNNN!! -Cranky remix- Groove Coaster - Dream Coaster, Groove Coaster - Special Smile, Groove Coaster - Touhou Chishinritsu, Groove Coaster - Saishuu Kichiku Imouto Flandre S, Groove Coaster - Finder, Groove Coaster - Scream Out!, Groove Coaster - GROOVE IT LUCKY (GC Mix), Groove Coaster - Itazura Sensation, Groove Coaster - (K)Night of (K)Nights Butaotome ver., Groove Coaster - Touhou Souchimai, Groove Coaster - Captain Murasa [Tracy vs.

Astronomical Mix], Groove Coaster - Secret God Matara -HYPER TECHNO MIX- Groove Coaster - (K)Night of (K)Nights feat. ytr -TOS Remix, Groove Coaster - Touhou Gaimaden, Groove Coaster - Crazy Crazy Dancers, Groove Coaster - Joker Junko Eienno Junka, Groove Coaster - Mikakunin Gensou Coaster, Groove Coaster - Sado Mami Holic, Groove Coaster - Saisoku Saikou Shutter Girl How to play with a controller Groove Coaster was made to be played with Steam Controller due to its particular play style.

You can still use groove coaster favorite controller by setting it up to be recognized as a Steam controller in Steam/ Settings/ Controller/ General Controller Settings, by setting on groove coaster Configuration support for the controller type you are using. WARNING: you will need to turn it off again to use that controller as a normal controller with Steam. About This Game Rhythm Game x Roller Coaster!

Riding the rhythmic rails of success from smart phone, into the arcades, now GROOVE COASTER arrives at full Steam! Staying true to its core concept of simplicity of play + exhilarating experience, the Steam version is better than ever, with 58 original tracks included from various game music composers.

Get ready to ride a roller coaster of sound and light through a universe of music! Key Features • Thrill to a full groove coaster degree roller coaster ride. • Intuitive controls: just time your input to the beat (keyboard & controller compatible). • Play your way! Simple, single-handed "Casual” mode or two-handed groove-synced play in "Arcade" mode. • Choose from 3 aspect ratios for landscape displays: 16:9, 4:3 and 1:1.

• Get the full-screen, full-on arcade experience with a vertical display! • Select up to 10 of your favorite songs and play in non-stop mode!

• Full support for Steam controllers! Use your PlayStation4, Xbox and other popular controllers too. > Check the guide here. • Mix and match between 47 avatars and 6 items to find your own style! Base game includes 58 songs!ADRENA / C-Show Analysis Division / Masayoshi Minoshima Black MInD / COSIO (ZUNTATA) Bright Lights / aran Bubble Bobble Medley / COSIO (ZUNTATA) *Arrange from Bubble Bobble BUCHiGiRE Berserker / REDALiCE vs MASAKI Caramel Mocha / KO3 COZMIC Groove coaster / COSIO (ZUNTATA) *From COZMO DX Choseinou Full Metal Shojo / IOSYS TRAX (uno with.Chiyoko) FAKE (ALR REMIX) / Masayoshi Minoshima - From DARIUS GAIDEN Five to Seven / Sampling Masters AYA Future Coaster / Sakuzyo G ZERO / OGR - From G DARIUS Got more raves?

/ E.G.G. Got sorted view. / E.G.G. Groove Revolver / Xeami HAPPY! LUCKY! FUTURE WORLD! / EmoCo. HG Makaizou Polyvinyl Shounen / IOSYS TRAX (D.watt with Sakipyo) Horizons / M-Project Invader Disco / COSIO (ZUNTATA) It's a pit world / Shohei Tsuchiya (ZUNTATA) feat. SATOMI Lethal Dose / sky_delta LINK LINK FEVER!!! / LINKA (CV: Moe Toyota) MAD FREAKS / DJ Myosuke MERLIN / REDALiCE MIRACLE PARTY / DJ Genki MOVING FASTER FT.

LINDSEY MARIE / Daniel Seven Music Plot Type Three / COSIO (ZUNTATA) No more labor / Shohei Tsuchiya (ZUNTATA) feat. KOTO No Way Out / ARM (IOSYS) OMAKENO Stroke / t+pazolite orbital / namae.

Period of Revolution / COSIO (ZUNTATA) Play merrily NEO / Shohei Tsuchiya (ZUNTATA) feat. Aimee B PUT YOUR HANDS UP / RiraN Satisfiction / t+pazolite Scarlet Lance / MASAKI (ZUNTATA) Seizya no Ibuki / Xeami vs Tatsh Seizya no Kodo / Xeami Seizya no Kakusei / Xeami a.k.a Tatsh Shiva / Massive New Krew Sign of "10.5km" / Yasuhisa Watanabe SKYSCRAPER / Dr.

ARM (IOSYS) Smash a mirror / Shohei Tsuchiya (ZUNTATA) feat. SATOMI Solar Storm / xi STAR COASTER / D.watt (IOSYS) Stardust Vox / DJ Laugh a.k.a. uno (IOSYS) TAKING OFF / SATO(SANODG & KATO [noisycroak]) The Legend of Kage -Butaotome mix- Thrash Beat / COSIO (ZUNTATA) tiny tales continue / Chroma TRIPLE3T / SATO(SANODG & KATO [noisycroak]) Under The Moon / void (Mournfinale) VEGAS / SATO(SANODG & KATO [noisycroak]) Wacky dance ethnic groove coaster Sampling Masters MEGA Wandering One / Maozon Warrior / Cranky ZAWAWA / MASAKI (ZUNTATA) ■Rhythm Game x Roller Coaster!!!!

Groove coaster a roller coaster of sound with simple controls, and get grooving in this exhilarating rhythm game! ■Exhilarating active controls!!!! With Active Controls, you can play by shaking the Joy-Con controllers. Experience the groove in a variety of songs, only possible on Nintendo Switch™! You can also play with Standard Controls, using the buttons and control sticks! ■Groove together!!!!

Play together with up to 4 friends and family members in "Play With Others"! In addition, "Online multiplayer" has also been added! Choose between "Ranked Match", to play against a player of similar ability, or "Private Match" where you can choose your own opponents and rules!

You can choose from two types of battle rules: "Casual", which you can enjoy even if there is a difference in ability, and "Hardcore", where you can compete for your true ability! ■A huge line-up of popular music!!!! A massive line-up of music, featuring J-pop hits like "Lemon" and "U.S.A.," anime songs, Vocaloid and Touhou Project arrangements, VTuber Songs, as well as popular original songs from groove coaster Groove Coaster series!

◆Contents Total 102 Songs. New Songs "Kirameki Rider☆", "REFLECT". "Lemon", "U. S. A.", "POP TEAM EPIC", "Sugar Song and Bitter Step", "A Cruel Angel's Thesis", "Welcome to Japari Park", "Cloudless", "Charles", "Dramaturgy", "Humanoid", "Mirai to Mirai", "Hitogata", "AIAIAI(feat. Yasutaka Nakata)", "Thousand Cherry Blossoms", "Brain Fluid Explosion Girl", "*Hello, Planet", "DUNE", "ROKI", "BRING IT ON", "Bad Apple!!

feat.nomico", "Marisa Stole the Precious Thing". groove coaster from a fabulous cast of characters!!!! Featuring characters from VTubers and Vocaloid, to the Touhou series and more! These characters will feature in songs, as avatars and game navigators, and appear throughout various scenes! ◆Contents "Hatsune Miku", "IA", "GUMI", "Kotonoha Akane", "Kotonoha Aoi", "Yuzuki Yukari", "Mirai Akari", "Siro", "Tsukino Mito", "Tanaka Hime", "Suzuki Hina", "Kizuna Ai". New Characters "Tokino Sora", "Gawr Gura".

And more. You can even switch to the vocals of guest VTubers in certain songs! Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply. nintendo.com/switch-online In order to install the downloaded content, a larger volume of free space may be needed than what is written. In the case that there is not enough space on your system, please organize your unneeded software or use a microSD card with enough free space on it.

©TAITO CORPORATION 1978, 2021 ALL RIGHTS RESERVED. ©2019 AI, Inc. All Rights Reserved. © 2016 COVER Corp. ©Crypton Future Media, INC.

www.piapro.net ©HH ©2017 Ichikara Inc. ©2019 INTERNET Co., Ltd. All rights reserved. ©Kizuna AI ©Mirai Akari Project ©Siro Channel ⓒVOCALOMAKETS Powered by Bumpy Factory Corporation. ©2019 1st PLACE Co.,Ltd. ©Team Shanghai Alice Art by CHANxCO
[Rave reviews from all corners of the groove coaster Over 3,000,000 downloads!] Rhythm Game & Roller Coaster! The award-winning Groove Coaster with its unique gameplay and multiple awards from all over the world has been upgraded with the new Original Style where you can use your surroundings as instruments to play the game!

+ Simple + Fun + Exciting + Intense and exhilarating gameplay by simply tapping in time with the music! Blast off through the music galaxy on groove coaster roller coaster of lights and sounds! + 215 Total Tracks!

Over 1200 Stages!

groove coaster

(*separate modes) + A huge compilation of amazing music from tons of genres that can only be enjoyed here! Vocaloid, Video games, and even original tracks commissioned from popular artists specifically for Groove Coaster! New tracks added all the time!

+ No need for a touchscreen! We've added Original Style which lets you use anything as an instrument to play the game!

+ Sing, clap, drum on your desk! Use your surroundings as instruments to play the game! You can even play with more than one person so feel free to invite friends and family to join in on the fun! *You can still play the game with the touchscreen. + Now with Arcade Mode!

+ We've ported in the extremely well received Arcade version of Groove Coaster found in arcades all over Japan! Now you can taste the excitement of the Arcade version any where, any time, using dynamic controls with both hands!

+ Tons of Planned Crossover Events! + We're planning on running crossover events with many characters, artists, and other games! + Other Improvements Across the Board! + - Multi touch support so you can play using multiple fingers - Added Mission feature where you get rewards by completing various challenges - Added Title feature where you can show the world how awesome you are - Upgraded Event feature - Added S+ and S++ ratings - Groove coaster Avatars are groove coaster in full color Countless other improvements Fill the world with music!

PLAY MUSIC!! ---------------------------------- Available Languages English / Français / Italiano / 日本語 Compatible Devices iPhone (5s - 11) / iPod touch (6th generation or higher) / iPad (5th generation or higher) ** iPhone OS 11 or higher is required to play GROOVE COASTER 2 ORIGINAL STYLE.

*There are some In-App Purchases in this game. TerroSKid11/15/2020 Please Fix Aspect Ratio! Downloaded the game for the new, ‘iPhone 12 Mini’ most songs work great and so does the navigation menus, however there are instances where the screen of the iPhone 13 Mini cuts off certain notes during songs due to the smaller screen size I’m guessing? Same for the navigation menu! This results in missed notes (I physically cannot see the note to hit) and wrong inputs during navigation of the menus.

Hope there is groove coaster small update patch for these small issues. Other than that, wonderful experience over all. :) deg38801/11/2018 One of the Best Groove Coaster groove coaster is my favorite rhythm game on the iOS store, and I haven’t groove coaster a single one that compares to the fun, immersive, and fairly forgiving gameplay, or even the awesome soundtrack available.

I honestly can’t find another game on the app store that, all puns and the first game aside, hits the same notes as Groove Coaster 2. One major factor that really sells this game to me is how it handles missed beats. Rather than kicking you out of the game after missing a few notes on a song you’ve never heard/played before, it lets you keep playing AND records a replay of your best run.

This is great for players who are new to rhythm games and seasoned veterans alike as it gives you a chance to learn a song without some infuriating trial-and-error sensation. That’s not to say the game is easy, however. There are tracks that I, as a level 190 player who spent countless hours getting Full Chains and S++ ranks, cannot get past an A rank at best.

So if you are one of those rhythm game masochists, you can just pay $4.99 for song packs that go up to a difficulty rank of 20. On top of that, the soundtrack you get right out of the box starts a little slow, but gets better as you play and level up. In the store there are hundreds of different tracks available, with three great tracks for free download. Even so, some of the best songs do have a fee attached, but when a massive 30-track pack goes on sale, it’s more than worth forking over some cash.

Madmewmewalphys01/04/2022 Eh, not the best but not the worst. I downloaded this app because I recently bought Groove Coaster Wai Wai Party for Nintendo Switch and loved it. This factor caused me to have somewhat high expectations for this game. Those expectations were not entirely met. First point of discussion; the controls. It controlled pretty much how I expected for a Groove Coaster game on mobile.

Second point of discussion; pretty much everything else. First off, there should be hit sounds when you actually hit a note. This is especially true with a game like this where the notes are pretty much all over the place. Second off, it’s kind of slow.

I’m not sure if it’s just my device (iPhone XS), but it’s definitely a bit laggy. Thirdly, the song selection. I’m not really sure what to say about it. I haven’t spent any money on this game yet since I don’t play much (I’ve only played three songs so far) and haven’t really enjoyed it much, but based off other reviews, it can get costly.

groove coaster

And with that, my review of this game has come to a conclusion. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.

Find groove coaster "Groove Coaster" – news · newspapers · books · scholar · JSTOR ( November 2021) ( Learn how and when to remove this template message) • View a machine-translated version of the Japanese article.

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• Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the groove coaster article. • You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation. A model attribution edit summary is Content in this edit is translated from the existing Japanese Wikipedia article at [[:ja:\グルーヴコースター]]; see its history for attribution. • You should also add the template {{Translated-ja-\グルーヴコースター}} to the talk page.

• For more guidance, see Wikipedia:Translation. ( Learn how and when to remove this template message) 2018 video game Groove Coaster 4: Starlight Road Developer(s) Matrix Software Publisher(s) Taito Platform(s) Arcade Release March 29, 2018 Genre(s) Rhythm game The Groove Coaster series is an iOS / Android and arcade rhythm game franchise developed by Matrix Software and published by Taito.

[1] The first Groove Coaster was released for iOS on July 28, 2011. Groove Coaster Zero is a free-to-play updated version of the game released on November 20, 2012. [2] The Groove Coaster arcade version (known as Rhythmvaders in some areas outside Japan) was released on November 5, 2013, with the touchscreen replaced by two giant controllers called "BOOSTERs" with a white button on each.

Groove Coaster EX (known as Rhythmvaders EX in some areas outside Japan) is an groove coaster of the arcade version released on May 26, 2014. Groove Coaster 2: Heavenly Festival (known as Rhythmvaders 2 in some areas outside Japan) was released on January 22, 2015, in which the "LEVEL" groove coaster was removed and was replaced by a new system called the "GROOVE COIN" system, in which players can get "GROOVE COINs" according to their performance and use them as currency for virtual goods.

groove coaster

Groove Coaster 2: Original Style was released on iOS and Android on July 1, 2015. In this version, stage charts from arcade version are added for some tracks, which makes two-finger play available. A new input mode is introduced, in which players play the stages by making sound instead of touching the screen. Groove Coaster 3: Link Fever was released on March 10, 2016, in which an online multiplayer system is added and the "MUSIC PANEL" system is removed. A fictional navigator, Linka (リンカ, voiced by Moe Toyota in Japanese version and Jennifer Skidmore in overseas versions), who will guide the player throughout the whole playthrough, is introduced as well.

Groove Coaster 3EX: Dream Party was released on March 16, 2017. In this version, the player is allowed to select the navigators. A new navigator, Yume (ユメ, voiced by Nanami Takahashi in Japanese version) is added as well. Also, Solo Event Mode, similar to the one until 2HF, returned in 3EXDP.

Groove Coaster 4: Starlight Road, was released on March 29, 2018, with a brand new "LEVEL" system, in which the Difficulty level range is re-arranged from 1 to 15, a new stage unlocking system, and various new functions online. A new navigator for 4SR, named Seine (voiced by Eriko Kawakami), is introduced as well.

Groove Coaster was released on Steam on July 16, groove coaster. [3] Groove Coaster: Wai Wai Party!!!! was released on Nintendo Switch on November 7, 2019. [4] Contents • 1 Gameplay • 1.1 Target • 1.2 Contents • 2 Installments • 2.1 Mobile versions • 2.1.1 Groove Coaster (iOS) • 2.1.2 Groove Coaster Zero (iOS) • 2.1.3 Groove Coaster 2: Original Style (iOS/Android) • 2.2 Arcade versions • 2.2.1 Groove Coaster • 2.2.2 Groove Coaster EX • 2.2.3 Groove Coaster 2: Heavenly Festival • 2.2.4 Groove Coaster 3: Link Fever • 2.2.5 Groove Coaster 4: Starlight Road • 3 Multiplayer Matching (Arcade version only) • 3.1 Local Matching groove coaster Mode) • 3.2 Online Matching (Event Play) • 3.3 Gameplay • 4 Critical reception • 5 References • 6 External links Gameplay [ edit ] When groove coaster avatar reaches the target, input the command that the target requires.

After a target is hit, a judgment is received, from the highest to lowest: GREAT, COOL, GOOD and MISS, depending on the timing of hitting the target.

GREAT, COOL and GOOD fill the GROOVE gauge on the top of the groove coaster, while MISS depletes it (Starting from 4SR, the FAST or SLOW is displayed on the top-right of the avatar, if COOL and GOOD is received).

The player is required to fill up at least 70% of the GROOVE gauge to clear the stage (the gauge will flash in white in iOS version, yellow in arcade version) when the song ends, otherwise fails it.

As the player continuously hits the target successfully, the CHAIN count will increase. FEVER is activated when CHAIN count reaches 10, and CHAIN number acquired from each successful hit will be doubled in FEVER. In arcade version, TRANCE is activated when CHAIN count reaches 100, and CHAIN number acquired from each successful hit will be quadrupled in TRANCE.

However, if the player misses a target, the CHAIN count will be reset and FEVER or TRANCE will end. After the player finished a song, a RATING (RATE in arcade version) is given, from lowest to highest, E, D, C, B, A, and S (two higher RATING, S+ and S++, are added in the EX and 2OS versions), according to the performance. The player selects the song first, then the mode to play.

However, not all the modes are initially available. • In 2OS, each song contains EASY, NORMAL, HARD, and for some songs that contains arcade mode stages, AC-EASY, AC-NORMAL, and AC-HARD.

HARD, AC-EASY, AC-NORMAL can be unlocked by clearing NORMAL, while AC-HARD can be unlocked by clearing AC-NORMAL. • In arcade version, each song contains SIMPLE, NORMAL and HARD. Some songs also contains EXTRA, which can be unlocked by getting S-Rank on SIMPLE, NORMAL, and HARD mode of the same song.

Starting from 4SR, for the stage with the difficulty of 11 and above, the player need an S-Rank on either one of the stage that contains the difficulty that is lower by 1 than the target difficulty to unlock (For example, to unlock Level 11 the player need an S-Rank on one of the Level 10 stages, and so on.), making two locks on most of the EXTRA mode stages.

Target [ edit ] There are various targets in the game. The command required will differ, depending on the target. Tap (Hit in AC version) A circle-shaped target. When the avatar reaches it, tap the screen. In arcade version, hit either button on the BOOSTERS. Some Hit notes will jump in from outside of the course line. Hold A circle-shaped target, followed by a colored line traced on the course line. When the avatar reaches it, tap and hold the screen until the end of the target. In the arcade version, press and hold either button on the BOOSTERS.

Beat A target that contains a certain number of diamond-shaped dots chained together groove coaster the course line. The Beat target won't appear in EASY/SIMPLE mode.

When the avatar reaches it, tap the screen rapidly until the end of the target. In arcade version, tap the button on both BOOSTERS rapidly. Groove coaster A circle-shaped target, followed by a colored spiral line behind. The Scratch target won't appear in EASY/SIMPLE mode. When the avatar reaches it, rub the screen as fast as possible until the end of the target. In arcade version, move the controller back and forth rapidly, without switching BOOSTERs. Flick (Slide in arcade versions) A diamond-shaped target attached with an arrow.

The Flick target won't appear in EASY/SIMPLE mode. When the avatar reaches it, flick the screen into the direction where the arrow points at. In arcade version, move either BOOSTER into the direction where the arrow points at.

Like Hit notes, some Flick notes will jump in from outside of the course line. AD-LIB There are invisible targets called "AD-LIBs".

If the player hit the AD-LIB successfully (at least GOOD judgment), "AD-LIB" will be shown beside your avatar and bonus points will be rewarded. It won't count as a MISS if the player misses the AD-LIBs. However, if the player wants to get FULL CHAIN status for the stage, the player has to hit all groove coaster targets and AD-LIBs successfully.

If any AD-LIB is missed but all the targets are successfully hit, it will be a NO MISS status. If the player hits the button when no targets around but doesn't hit any AD-LIB, it's a blank hit and a different sound will be heard. A blank hit doesn't affect the play score, but it will affect the reward in multiplayer match. In the arcade version, new targets are added. Dual Tap (Critical in arcade version) A target with a dot surround by an eight-angle star, noticeably bigger than the Hit target.

When the avatar reaches it in 2OS, tap the screen with two fingers, and in the arcade version, hit both BOOSTER buttons at the same time. Like Hit notes, some Dual Tap notes will jump in from outside of the course line. Dual Hold A target that starts with a Critical target, followed by two colored groove coaster behind. The Dual Hold target won't appear in EASY/SIMPLE mode. When the avatar reaches it, tap the screen and hold it with two fingers until the end of the target. In arcade version, press and hold both BOOSTER buttons until the end of the target.

Dual Flick (Dual Slide in arcade version) A target with two Flick / Slide targets combined. The Dual Flick target won't appear in EASY/SIMPLE mode. When the avatar reaches it, flick the screen with two fingers to the directions the arrows point at, at the same time.

In arcade version, move both BOOSTERs into two directions the arrows point at. If there is a Dual Flick with arrows that point in a similar direction, moving both BOOSTERS in the same direction will suffice. Like the Slide target, some Dual Slide notes will jump in from outside of the course line. Slide Hold A target that starts with a Flick/Slide target, followed by a thick trail behind.

The Flick Hold target won't appear in EASY/SIMPLE mode. When the avatar reaches it, flick the screen into the direction where the arrow points at, and hold it until the end of the target. In arcade version, move either BOOSTER into the direction where the arrow points at, and hold it until the end of the target. In arcade version since 3LF, if the player managed to clear the stage with full score of 1,000,000, a special clear status, PERFECT, will be rewarded to the player for the stage.

Contents [ edit ] Note: To unlock all the unlockable contents in arcade version, a NESiCA IC Card is groove coaster. The Unlock Key system is introduced in arcade version since ver. 4.02. After each play, the player receives 1 to 2 keys, depending on the mode they're playing. The player can receive one extra key each time they play the designated song, usually the one chosen for events. The keys can be used to unlock various contents.

Songs In iOS version, the songs are automatically added into selection as the player levels up. In arcade groove coaster, most of the songs that are unlockable can be unlocked by using Keys, while some of them can be unlocked by achieving certain conditions.

Avatar New Avatar will be automatically added as the player levels up. In arcade version, the player can also gets new avatars by completing certain requirements for Events. Items There are various items players can select before playing the song. Each item has its own effects on the stages. Only a type item can be used per stage. Extra EXP points ("GROOVE COINs" in arcade version since 2HF) will be rewarded when the player clears a stage with certain items.

In arcade version since 2HF, groove coaster to the "LEVEL" system replaced by "GROOVE COIN" system, some items were replaced into something else. The player can now buy most of the items at the ITEM SHOP in MYPAGE, though some of the items are unavailable to buy and must be unlocked by using Keys. Item Effect Description iOS Version ZERO Arcade Version EX 2HF groove coaster 3LF 3EXDP 4SR FOLLOW / SAFE Covers a MISS up to GOOD for 10 times. SAFE is shown beside the avatar when the effect is activated.

(However, the GOODs covered by FOLLOW / SAFE are worth no points.) (FOLLOW) (FOLLOW) (SAFE) (SAFE) (SAFE) (FOLLOW) (SAFE) (SAFE) (SAFE) FLICK CHANGE Converts Flick targets or some special long notes into Taps.

However, this groove coaster drastically deplete your maximum score. VISIBLE Reveals AD-LIBs to the player. So you can find out where you can make those pretty little bell chimes! When using this item, some revealed AD-LIBs may fly in from outside of the course line. (Key only) EASY TARGET Convert targets into Hit, Critical, and Hold. However, maximum groove coaster score is depleted. PERFECT is unavailable if any target is converted.

MUSIC PLAYER Play the music correctly regardless of the performance. This machine is no jukebox, but it certainly has some good beats to it! (Avatar Effect) (Avatar Effect) (Avatar Effect) MIRROR Flip the screen horizontally.

(Avatar Effect) (Avatar Effect) NO WAY The course line will be invisible. It's like floating in 3D space! REVERSE Flip the screen vertically and horizontally.

It's like the final form of MIRROR! HIDDEN Targets disappear just before touching the avatar. Look ahead groove coaster see what targets you'll have to react to before they disappear! SUDDEN Targets only appear just before touching the avatar.

Groove coaster polar opposite of HIDDEN. You'd better react fast if you want to survive this one. JUST All but GREAT judgment become MISS. GREAT will be shown as JUST. It's all or nothing, baby! Quite literally, in fact. STEALTH All targets become invisible. Hope you memorized the layout to the pixel! NOTHING Course line and targets become groove coaster. IMPOSSIBLE All targets become invisible and all but GREAT judgment become MISS.

This item truly lives up to its name. Can you handle it? PERFECT PLAYER Plays the music correctly and display the sound of AD-LIBs regardless of performance. Like a jukebox, but with those pretty bell sounds added, too! ALONE Make other players' avatar disappear. Can only be used in Multiplayer mode. Now, what's so fun about playing together, anyway? ONE HAND Convert two-handed targets into one-handed targets. However, maximum play score is depleted. PERFECT is unavailable if any target is converted.

NO INFO Displays such as judgment, score, Groove Gauge, player data become invisible. [5] [6] Effect of ALONE is included in multiplayer mode. BREAK The stage is instantly ended and failed when the player make 10 mistakes. Can only be used in Solo Play mode.

Reward for Event exclusively on Arcade version EXP BOOSTER Doubles the EXP points rewarded for the song. [7] (Avatar Effects) [7] (since ver. 1.51) MAX BOOSTER Quintuples the EXP points rewarded for the song. [7] [7] (since ver. 1.51) SUPER SAFE Cover a MISS up to GOOD for 20 times. (Key only) GC BOOSTER Doubles the "GROOVE COINs" rewarded for the song. (Key only) MAX BOOSTER Quintuples the "GROOVE COINs" rewarded for groove coaster song.

(Key only) Skin When a target is successfully hit, visual effects are displayed. Usually the visual effect is default, but the player can change the effect before playing a song by selecting Skins. New Skins will be automatically added into selection as the player levels up. In 2HF, the player can buy Skins with "GROOVE COINs" in Skin Shop at MyPage of Groove Coaster. Title (Arcade version only) The player can set the title when selecting Avatars. New titles will be rewarded as the player completes certain achievements.

The player can also acquire new titles according to the performance of the Events. In 2, a new groove coaster system is added, in which player can get certain title by getting enough scores in SIMPLE, NORMAL and HARD mode of a song.

(However, the songs released under Game Music Triangle and AOU are not available for this system) Trophy (Arcade version only) The player can receive Trophies by playing and getting higher standings in an Event.

Certain Avatars, Songs, and Title can be unlocked with a big enough number of Trophies. Sound effects (Arcade version only) The player can change the sound of AD-LIBs and blank hits in mode selecting screen. Various of the content can be purchased with "GROOVE COINs" in Sound Effects Shop at MyPage of Groove Coaster. Navigators Installments [ edit ] Mobile versions [ edit ] Groove Coaster (iOS) [ edit ] Launched on July 28, 2011, for $2.99. • There are 29 songs in this version, including downloadable songs.

Difficulty is rated on a scale of 0–9. • Original songs were all composed by Hirokazu Koshio (COSIO) and Groove coaster Tsuchiya of Zuntata. • The game also includes songs from some of Taito's other games, including Arkanoid DS, Jet de Go! 2, SHOGUN DEFENSE, Space Invaders Infinity Gene, Music GunGun!

groove coaster

and Darius Gaiden, among others. Groove Coaster Zero (iOS) [ edit ] Launched on November 20, 2012, for free. Celebration events were held when the app reached 1,000,000 and 2,000,000 downloads in July 2013 and on May 19, 2014, respectively. • There were more than 150 songs in this version, including in-app purchases and those as part of limited-time events. • A difficulty rating of 10 was added. • Copyrighted songs, including Vocaloid songs, were added. Copyrighted songs with no artist have been placed under the category J-POP.

• The ability to sort tracks has been added, making song selection much easier. • A login bonus was introduced, awarding either FOLLOW, FLICK CHANGE, or VISIBLE items whenever a player starts the game for the first time on any given day with an internet connection. • The UPGRADE option from the previous version has been renamed SHOP, which now sells tracks in dedicated packs of four each as well as selected individual tracks from those packs at a discounted price.

• Every 24 hours, an event called RECOMMEND occurs, in which you can play, for one time only, a track which you have not yet obtained, on the EASY difficulty. • When the 2,000,000 downloads campaign started, the maximum level players can reach has been raised from 100 to 200.

Groove Coaster 2: Original Style (iOS/Android) [ edit ] Launched on July 1, 2015, for free on both iOS and Android devices. On iOS, this app replaces Groove Coaster Zero in the form of an update, and as a result it is impossible to have Zero and 2OS on the same device. On Android, this is the first Groove Coaster title to be released for the platform.

A 3,000,000 downloads campaign started in August. • The ability to use multiple fingers has been added, as opposed to allowing just one finger at a time, as was the case in all previous versions. Faster touch gestures are now easier to pull off. • To correspond with this, most songs now have Arcade Mode added, bringing three additional difficulties made to be played with two fingers (in total, EASY, NORMAL, HARD, AC-EASY, AC-NORMAL, and AC-HARD).

Songs with a grayed-out AC label lack Arcade Mode, but may have it in the future. Songs with a blue AC label have Arcade Mode. • In Arcade Mode, the highest difficulty rating has been raised to 20. • If a song pack that now has Arcade Mode has been purchased in Groove Coaster Zero, Arcade Mode will become available to play after a $0.99 in-app purchase.

• In addition, any songs earned through leveling up or the new Mission screen will have Arcade Mode for free. • Calculation for the final score of any given track in Arcade Mode now copies the arcade version scoring. • Original Style has been added, which allows players to use their device's microphone input to make sounds to play the game.

As all targets are converted to Taps in this mode, your score will not be recorded, but still allows you to level up after playing. • Some new items (MIRROR, NO WAY, REVERSE, HIDDEN, SUDDEN, JUST, and STEALTH) were added from the arcade versions on top of the already existing FOLLOW, FLICK CHANGE, and VISIBLE items, making groove coaster 10 types of items total.

• Titles were added from the arcade versions. These are displayed on your status page, friend list, and leaderboards, primarily for bragging rights. • By meeting set conditions while playing, items, titles, avatars, and even new tracks can be obtained as rewards through the Mission screen. • 2D avatars are now in full color. • Setting certain options are now possible, including: • Performance (can be changed by indicating whether groove coaster not improvisation and Ad-lib sounds are played and whether or not chain visual effects are displayed) • Lag adjustment for sound and visuals • Lag adjustment for correct gesture judgement and input • Microphone sensitivity adjustment for Original Style • When the 3,000,000 downloads campaign started, the maximum level players can reach has been raised yet again, this time from 200 to 300.

Arcade versions [ edit ] Groove Coaster [ edit ] Launched on November 5, 2013. The machine is a dedicated housing with a 55-inch liquid crystal monitor. • Taito's arcade save data service, NESiCA, can save players' play records and track data. The app version is incompatible with the arcade version. • Titles have been introduced, which are displayed in the leaderboards for bragging rights.

• Unlike on mobile devices, the arcade version is controlled by two controllers called Boosters. The Boosters themselves have one button at the top of each of them, and they are also made to be tilted, similar to a joystick, with the whole hand. This reproduces the Taps or Flicks from the mobile versions. In addition the names of targets have been changed from Tap to Hit and from Flick to Slide.

Both Boosters are able to be used at the same time. • A headphone jack and volume control groove coaster can be found between the Boosters. • Just before a track starts, instructions on how use the Boosters for each groove coaster type in that track are displayed. • Upon reaching a Chain of 100, the FEVER status from previous versions will become TRANCE, increasing the Chain by four for every target successfully.

• Score calculation has been groove coaster. The new scoring systems works as follows: • The PLAY SCORE encompasses the player's main score in the level before the results screen. In a playthrough with all GREATs and a FULL CHAIN, this score will max out at 850,000 points. • The CHAIN SCORE is based on how much of the FULL CHAIN is completed during the track.

As such, a FULL CHAIN will make this score max out at 100,000 points. • Lastly, a 50,000 point CLEAR BONUS is earned for simply clearing the track. • All of these groove coaster add up to 1,000,000 points, a perfect score.

Ranks of E, D, C, B, A, or S are awarded based on this score. • One credit would allow two tracks to be played. Failing tracks does not result in a game over. • On January 10, 2014, one credit would allow three tracks to be played.

• Multiplayer with up to 4 players is supported. Score is not the determining factor in whether players win or lose, but rather by stars earned by meeting certain criteria during the track. groove coaster Songs are sorted into five genres: J-POP, VOCALOID, GAME, VARIETY, and ORIGINAL.

Groove Coaster EX [ edit ] [TBA] Groove Coaster 2: Heavenly Festival [ edit ] [TBA] Groove Coaster 3: Link Fever [ edit ] [TBA] Groove Coaster 4: Starlight Road [ edit ] [TBA] Multiplayer Matching (Arcade version only) [ edit ] In the arcade version, multiplayer matches are separated into two types: Local Matching and Online Matching. Local Matching (Multiplayer Mode) [ edit ] The player can start the play in multiplayer mode.

Once a player starts recruiting, a 90-second countdown will start. Other players (up to three more, which can make a four-player match) can join the match before the countdown ends. The recruiting player can also end the recruitment by pressing the BOOSTER button. Stage selecting is almost the same as single-player mode. Any player can decide the song that will be played in the match. Each player selects their own mode, items, and skins.

However, EXTRA mode selecting goes differently. If groove coaster songs that contain EXTRA mode were selected by the player that has already unlocked the mode, then all the players can select EXTRA mode.

If not, then only the player who has already unlocked the mode can select it.

groove coaster

Online Matching (Event Play) [ edit ] The system will recruit players from all over the world. Usually, the match begins when the fourth player is recruited. However, a two- or three-player match will be triggered if the system cannot find enough players in a period of time. Each player selects the song they want to play in a set list. When all players finish selecting, the system will select a song from the players' choices via roulette. The players then select their own mode, items, and skins.

The EXTRA mode will be groove coaster if the player has not yet unlocked it. Gameplay [ edit ] In the stage, the player's own avatar is shown on the course line, while other players are shown beside it. Also, the player's own rank is shown right below the avatar. [8] As the stage progresses, the relative position of the players' avatars will differ, depending on their own play scores.

When the stage ends, a match result screen will be shown. From 2, the player competes with each other with total number of stars earned from three groove coaster. The player with the most stars wins the match. In 3LF, for some rewards, the star given to players will increase in later Tunes, making the game easier to be reversed if any mistake is made.

Also the number of stars the player gets in Online Matching will become Battle Point reward, which can be used to compete with others in the Event.

The reward is shown below. Description Star Rewarded Extra Details Tune 1 Tune 2 Tune 3 ALL CLEAR ☆1 Triggered when all players clears the stage, regardless groove coaster the mode and the clear status.

CLEAR SIMPLE ☆1 (☆7) Depending on the mode the player is playing.

groove coaster

From ver. 3.53, the ☆ rewarded for clearing NORMAL or harder mode increased. From 3.57, the ☆ rewarded for playing in solo in online matching groove coaster.

() shows the rewarded when playing solo in online matching. NORMAL ☆2 (☆8) HARD ☆3 (☆9) EXTRA ☆4 (☆10) NO MISS ☆1 (☆4) ☆2 (☆5) ☆3 (☆6) Regardless of the mode selected. Cannot compound with lower clear status. From 3.57, the ☆ rewarded for playing in solo in online matching increased. () shows the rewarded when playing solo in online matching. FULL CHAIN groove coaster (☆5) ☆3 (☆6) ☆4 (☆7) PERFECT ☆3 (☆6) ☆4 (☆7) ☆5 (☆8) Play Score No.

1 ☆4 ☆6 ☆8 From ver. 3.57, the ☆ rewarded for 3rd and 4th increased. No. 2 ☆3 ☆4 ☆5 No. 3 ☆2 ☆3 ☆4 No. 4 ☆2 ☆3 ☆4 Play Score 0 ☆0 Max CHAIN No. 1 ☆4 Depending on the absolute number of CHAIN counts.

From ver. 3.57, the ☆ rewarded for 4th increased. No. 2 ☆3 No. 3 ☆2 No. 4 ☆2 0 ☆0 AD-LIB No. 1 ☆4 Depending on the percentage rate of hit AD-LIB. However, the star rewarded will be ZERO if the player misses all the AD-LIBs. From ver. 3.57, the ☆ rewarded for 4th increased.

No. 2 ☆3 No. 3 ☆2 No. 4 ☆2 ALL MISS ☆0 ITEM CLEAR Depending on the item used the player clears the stage with. Will be displayed as XXX CLEAR, with XXX being the item used. ☆1 Cleared when MIRROR / NO WAY / REVERSE is used. ☆2 Cleared when HIDDEN / SUDDEN is used. ☆3 Cleared when STEALTH / NOTHING is used. ☆4 Cleared when JUST is used. ☆5 Cleared when IMPOSSIBLE is used. Most right-handed ☆1 Triggered when a certain percentage number of targets were hit with one side of BOOSTERs.

Most left-handed Best right-left balanced performer ☆2 Triggered when the difference between the percentages of right-handed input and left-handed input commands is the least, which is less than a certain number.

Most Efficient ☆2 Triggered when the player finished a tune with least blank hits, which is less than a certain number. Most Frenetic ☆1 Triggered when the player finished a tune with most blank hits, which is more than a certain number. First Play ☆1 Triggered when the player plays the mode for the first time. Will NOT be triggered if groove coaster player starts the play without NESiCA IC Card. Bonus ☆2 Triggered when the player received less than 4 ☆s in one tune.

groove coaster

Rewards in Online Matching Only The song you had chosen was not selected. ☆1 Triggered when the player was not selected by the roulette. From Ver. 3.03, those who select the same song as the one hit by the roulette will also be excluded from this reward.

groove coaster

Excluded when triggering Bonus reward. The same song was chosen by all players. ☆1 Triggered when all players select the same song. Excluded when triggering Bonus reward. Event Final Ranking Bonus (at least 2 players) No. 1 ☆8 Depending on the final standings of the match.

Updated in Ver. 3.03. From ver. 3.57, the ☆ rewarded for 3rd and 4th increased. No. 2 ☆7 No. 3 ☆7 No. 4 ☆7 Event Final Ranking Bonus (1 player) ☆20 Appeared since ver. 3.03. When playing in one player, only the bonus listed below will be triggered. 1. Mode CLEAR 2. NO MISS bonus 3. ITEM CLEAR 4. First Play 5. Groove coaster Final Ranking Bonus Increased in ver. 3.57. Playing in multiplayer mode lets the player receive bonus EXP reward (GC reward in 2) and one extra "MUSIC PANEL".

Critical reception [ edit ] The game has a Metacritic rating of 87% based on 21 critic reviews. [9] SlideToPlay said " We don't know what Space Invaders are doing in a rhythm game, but we like it." [10] IGN wrote " Nearly perfect. The music is great. The visuals are great. The rhythm action itself feels tight and perfectly matches each tune.

Best of all, this is an experience that would be very hard to replicate on a traditional platform – this is a game built from the ground-up for iPhone, and it shows." [11] The AV Club said " Its elegance surpasses some of its antecedents, like Osu!

Tatke! Ouendan! " [12] AppSafari wrote " The bigger screen is nice, but the levels scales so well, you won't miss out by using a smaller one." [13] GamePro said " Groove Coaster is a textbook example of how to make an iOS game correctly. Simple one-finger controls and quick play sessions belie a game with a considerable amount of depth and replay value." [14] DaGameboyz wrote " It's definitely one of the "must plays" of the iOS, and at only $2.99 on the App Store, you should go grab it right now!

" [15] PocketGamerUK said " Gorgeous, challenging and thrillingly different, Groove Coaster is a treat for the eyes, the ears, and the soul." [16] Gamezebo said " The only real complaint to be had groove coaster Groove Coaster is that there isn't more of it." [17] 148Apps said " Just as groove coaster a game as one would groove coaster to get from the people who brought us Space Invaders-Infinity Gene." [18] Multiplayer.it said " Groove Coaster is another little masterpiece by Reisuke Ishida; a great rhythm game that fits perfectly on the Apple devices and that any lover of the genre should check out." [19] Eurogamer said " Groove Coaster still lacks enough of a challenge to be interesting, and it's only when you play each song on hard that the game's potential reveals itself.

Even then, it's unlikely that hardcore rhythm action fiends will care much for its casual approach." [20] MetroCentral said " One of the best marriages of gameplay, graphics and music ever seen on a portable and a triumphant return to the roots of rhythm action." [21] Groove coaster wrote " A wonderful fusion of stimulating graphics, music and touch based play, making it an essential download for iPhone and iPad users.

Great job, Taito." [22] VideoGamer said " Groove Coaster isn't as ambitious a project as Space Invaders Infinity Gene, but it's certainly more fun while it lasts. Whether it's flying along at juddering right angles, or gently cruising around a relaxing curve, Groove Coaster is a consistently enjoyable audiovisual experience." [23] TouchArcdae said "Groove Coaster is a good game with a fundamental flaw. It also has a few nit-picky problems, too, like its spectacularly abrupt ending and horrible "How To," but the strength of its presentation, music, and RPG-lite systems make up for anything that could sour the experience." [24] AppSpy said " While it's not the first time we've seen this blending of visual style and rhythm-based gameplay, Groove Coaster is none-the-less a unique experience that constantly rewards players for delving in again and again." [25] TouchGen wrote " It groove coaster quite offer the same originality in gameplay as Bit Trip beat, but its attack on your senses will knock your socks off, and more than makes up for it.

Beautiful! " [26] References [ edit ] • ^ "Official site". Groovecoaster.com. Retrieved 7 October 2014. • ^ "Free-to-play groove coaster Coaster Zero' Now Available, Offers Exclusive Tracks for Owners of the Original". Toucharcade.com. Retrieved 6 December 2021. • ^ "Space Invaders Extreme and Groove Coaster coming to PC via Steam in February". Gematsu. 11 January 2018. Retrieved October 31, 2019. • ^ "グルーヴコースター ワイワイパーティー!!!!".

Nintendo Japan. Retrieved October 31, 2019. • ^ If AD-LIB is hit or a MISS occurs, it will still display beside the avatar. • ^ The staff roll displayed in "The Beginning", "Play merrily NEO", "LINK LINK FEVER!!!", and "飛び立て! ドリームパーティ (lit. Flyaway! Dream Party)" will also become invisible. • ^ a b c d There are avatars which can multiplies the EXP points rewarded.

• ^ If ALONE or NO INFO is in effect then the other player's avatar and rank will be hidden. • ^ "Groove Coaster". Metacritic.com. Retrieved 6 December 2021. • ^ "Slide to Play - All About iOS Gaming". Slide to Play. Retrieved 6 December 2021. • ^ Justin Davis (29 July 2011).

"Groove Coaster Review". Ign.com. Retrieved 6 December 2021. • ^ groove coaster 8, 2011". The A.V. Club. Retrieved 6 December 2021. • ^ "Groove Coaster iPhone & iPad game app reviewGroove Coaster - AppSafari". Appsafari.com. Retrieved 6 December 2021. • ^ "PCWorld". PCWorld.com. Retrieved 6 December 2021. • ^ "Archived copy".

Archived from the original on 2014-10-20. Retrieved 2014-10-17. {{ cite web}}: CS1 maint: archived copy as title ( link) • ^ "Groove Coaster".

Pocketgamer.com. Retrieved 6 December 2021. • ^ Jim Squires. "Groove Coaster Review". Gamezebo.com. Retrieved 6 December 2021. • ^ "Groove Coaster Review". 148apps.com. Retrieved 6 December 2021. • ^ "Ritmo in punta di dito". Multiplayer.it. Retrieved 6 December 2021. • ^ Reed, Kristan (15 August 2011). "Mobile Games Roundup • Page 2". Eurogamer.net. Retrieved 6 December 2021. • ^ Hargreaves, Roger (4 August 2011).

"Groove Coaster review – rhythm action reborn". Metro.co.uk. Retrieved 6 December 2021. • ^ "Groove Coaster". Modojo.com. Retrieved 6 December 2021. • ^ "Archived copy".

Archived from the original on 2015-09-05. Retrieved 2014-10-17. {{ cite web}}: CS1 maint: archived copy as title ( link) • ^ " 'Groove Coaster' Review – Get Your Psychedelic Groove On". TouchArcade.com. Retrieved 6 December 2021.

• ^ "Groove Coaster Review". Appspy.com. Retrieved 6 December 2021. • ^ "Groove Coaster Review". Touchgen.net.

groove coaster

29 August 2018. Retrieved 6 December 2021. External links [ edit ] • Groove Coaster EX Official Site (JP) • Rhythmvaders EX Official Site Hidden categories: • CS1 maint: archived copy as title • Articles with short description • Short description matches Wikidata • Articles needing additional references from November 2021 • All articles needing additional references • Articles covered by WikiProject Wikify from November 2021 • Articles needing footnote reformatting • All articles covered by WikiProject Wikify • Articles to be expanded from May 2021 • All articles to be expanded • Articles needing translation from Japanese Wikipedia • Articles with multiple maintenance groove coaster • Articles using Infobox video game using locally defined parameters • Articles using Wikidata infoboxes with locally defined images • Short description is different from Wikidata Edit links • This page was last edited on 28 February 2022, at 04:18 (UTC).

• Text is available under the Creative Commons Attribution-ShareAlike License 3.0 ; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization. • Privacy policy • About Wikipedia • Disclaimers • Contact Wikipedia • Mobile view • Developers • Statistics • Cookie statement • •
Welcome to the GROOVE COASTER Wiki! [ ] A Wiki for documenting things of general interest regarding rhythm games made by Taito.

GROOVE COASTER [ ] GROOVE COASTER arcade releases GROOVE COASTER ( EX) GROOVE COASTER 2 HEAVENLY FESTIVAL GROOVE COASTER 3 LINK FEVER ( 3EX DREAM PARTY) GROOVE Groove coaster 4 STARLIGHT ROAD ( 4EX INFINITY HIGHWAY) ( 4MAX DIAMOND GALAXY) Groove Coaster console releases Groove Coaster Groove Coaster Zero Groove coaster Coaster 2 Original Style Groove Coaster for Steam Groove Coaster: Wai Wai Party!!!!

How Groove Coaster works Music GunGun! [ ] Music GunGun! arcade releases Music GunGun! ( Kyoku ga Ippai☆Chou Zoukaban) - Music GunGun! 2
[Rave reviews from all corners of the world! Over 6,000,000 downloads!] Rhythm Game & Roller Coaster! The award-winning Groove Coaster with its unique gameplay and multiple awards from all over the world has been upgraded with the new Original Style where you can use your surroundings as instruments to play the game!

+ Simple + Fun + Exciting + Intense and exhilarating gameplay by simply tapping in time with the music! Blast off through the music galaxy on a roller coaster of lights and sounds! + 400 Total Tracks! Over 2500 Stages! (*separate modes) + A huge compilation of amazing music from tons of genres that can only be enjoyed here!

Vocaloid, Video games, and even original tracks commissioned from popular artists specifically for Groove Coaster! New tracks added all the time! groove coaster No need for a touchscreen! We've added Original Style which groove coaster you use anything as an instrument to play the game!

+ Sing, clap, drum on your desk! Use your surroundings as instruments to play the game! You can even play with more than one person so feel free to invite friends and family to join in on the fun! *You can still play the game with the touchscreen.

+ Now with Arcade Mode! + We've ported in the extremely well received Arcade version of Groove Coaster found in arcades all over Japan! Now you can taste the excitement of the Arcade version any where, any time, using dynamic controls with both hands! + Tons of Planned Crossover Events! + We're planning on running crossover events with many characters, artists, and other games!

Fill the world with music! PLAY MUSIC!! ---------------------------------- Available Languages English / Français / Italiano / 日本語 Compatible Devices http://groovecoaster.com/apps/en/compatible.html ** Android OS 5.0 or higher is required to play GROOVE COASTER 2.SO, bought the game, loved the gameplay.and later discovered the port is abandoned.

Which would not be a problem in itself if the game was playable, but then i heard about the sync issues at higher difficulty and more complicated charts. So, in truth is, how bad is it? does it stop me doing FCs? i dont have a switch, i could play on the phone.but i would prefer with my keyboard/controller than cellphone screen.

Anyway, i really want to keep the game if possible, did not want it to refund, really like . I noticed that I have not been able to get Xand-Roid's achievements. The ones I haven't been able to get are the Clear Achievements and the A Achievements. The score is A S⁺A, so it's strange that I haven't been able to get them. Is there anyone else who can try and confirm this for me? I was able to get the other songs with no problem.

I'd like to try for S or higher, but not right away .

Groove Coaster Songs




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